
9.
Timing Mode • Lap-Time Function
Note* Step (or ) may be repeated as many
as necessary; Steps and are final readings.
times
to
order of functions
9
1
2
4
7
START
A
Crown set in position 1
1
8
CHASE-DURER
FIGHTER
COMMAND
ALARM DATE
1/100 SEC330 FEET
30
15
9 3
12
6
45 15
60
30
GENEVE
C
RESTART
(catching up)
LAP 2
Read
TIME 2
0 hour
1 minute
43 seconds
30/100 second
4
5
CHASE-DURER
FIGHTER
COMMAND
ALARM DATE
1/100 SEC330 FEET
30
15
9 3
12
6
45 15
60
30
GENEVE
RESTART
(catching up)
C
3
Read
TIME 1
0 hour
2 minutes
06 seconds
12/100 second
LAP 1
2
CHASE-DURER
FIGHTER
COMMAND
ALARM DATE
1/100 SEC330 FEET
30
15
9 3
12
6
45 15
60
30
GENEVE
Read
FINAL
TIME
0 hours
2 minutes
58 seconds
08/100 second
STOP
A
6
7
CHASE-DURER
FIGHTER
COMMAND
ALARM DATE
1/100 SEC330 FEET
30
15
9 3
12
6
45 15
60
30
GENEVE
B
9
Reset to
Zero
Read
TOTAL
TIME
0 hours
6 minutes
47 seconds
50/100 second
8
C
CHASE-DURER
FIGHTER
COMMAND
ALARM DATE
1/100 SEC330 FEET
30
15
9 3
12
6
45 15
60
30
GENEVE
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